UI elements, also known as user interface elements, are the most important portion of any software application, whether for mobile, online, desktop, Augmented Reality, or Virtual Reality. All apps are built on the foundation of user interface elements.
The user interface (UI) is crucial. It contributes to the creation of a compelling experience that keeps players engrossed in the game. Games have continued to evolve in their UI approach, testing and iterating how they display crucial information to consumers while maintaining their trust in the experience.
In this article, let’s look at some identical UI aspects that might lead to diverse gameplay.
With UI, choose your own adventure and create a personalized gaming experience for anyone.
Colors
Colors should elicit “What does it do?” as much as the shape. Is it good? You might ask yourself what you want to pass on to your players. Is it a problem? It should have an impact on your color selection.
Color is also culturally influenced. For example, you can use red for things like health and negative/warning input, right?
Red, on the other hand, is a very favorable hue in China. It denotes happiness and good fortune. Don’t get too excited just yet; top Chinese games like Honor of Kings also use red as a health indicator. On more unusual feedbacks/UI elements, it may only have a minor impact on color selection.
Always test your user interface in black and white. It’s an excellent way to draw attention to issues with contrast. Furthermore, around 10% of the population only perceives a limited range of colors, and you need to be cautious about blending them.
Consistency
Your user interface should be consistent in how the player performs actions and interacts with various objects (like buttons). Colors and space should be coordinated as well.
Here’s a simple rule of thumb for determining how many colors should be in your palette:
- Choose a dark/black color and a slightly brighter one.
- Choose a light/white and a slightly darker color.
- Choose a green hue to represent confirmations and favorable feedback.
- You can use a different “accent” color for anything you need to draw attention to that isn’t particularly excellent or awful.
Of course, depending on the specifics of your project, you could choose more or fewer colors. Another issue is deciding on the proper color. Try to use colors that complement each other and have similar levels of intensity.
The number of fonts and font sizes you use should also be considered. You should only add another if it makes sense and provides a hierarchy in how the player reads/interacts with the UI.
Shape
A UI element’s shape, color, and size should all convey why it’s there and what it’s for.
The light comes in from the top, and the shadows provide depth and the possibility of motion when you press it.
Size
Increasing the size of things is not the answer. It’s unattractive to be too huge. It just feels out of place when something is too huge. Aesthetics are equally important. The more appealing it is to the sight, the more fulfilling it is. It has an impact on KPIs, including retention.
The Art of Animation
Your UI will go from “good enough” to “wow” with animation. Slight movement and transitions can convey a lot of information and feelings naturally.
It also aids the brain’s transition from one state to the next, making the entire experience much more pleasant. The best animations, in my opinion, are those that the gamers don’t notice yet are still valuable to them.
Motion tip: Elements traveling within the limits of the screen should accelerate and decelerate. Elements leaving the screen should only speed up, and elements entering the screen should only slow down. You can see a great motion movement in the games of 11Wickets.
Making UI feel natural
A modern user interface should be designed with accessibility in mind and should seem natural to use. The goal of a UI is to allow users to execute tasks in a virtual area, and modern UI can be developed with sensors, camera tracking, and virtual reality devices in mind. Through movement, vocal control, and facial recognition, an effective UI should make the action feel as natural to the user as feasible.
The user interface must take advantage of the user’s situational awareness and engage with the virtual environment using real-world knowledge. A UI designer’s purpose is to create a user interface that is simple to understand and allows as many users as possible to have good situational awareness in the context of the game. – (Onal et al.2014). When it comes to the user interface, 11Wickets routinely outperforms other fantasy game platforms. The user interface, while simple, is devoid of unnecessary complications. As a result, the 11Wickets platform has a vast user base. The HTML version of the software should be adapted to a variety of mobile gaming platforms. The user interface is compatible with all devices, resulting in a smooth and fluid playing experience as 11Wickets. You can download 11 wickets app to enjoy the game.
To Sum Up
Designers must adapt to new technologies and build adaptive designs that are compatible with various devices and screen sizes due to modern technology’s advancements in UI development. Modern user interfaces should take advantage of these new technologies to create more emotive, natural-feeling HCIs, removing the need to learn new skills just to use the software.