As you probably heard in sports, “If you can’t measure it you can’t improve on it”. Because measurements set benchmarks and they help you to improve upon them. So if you don’t know where you started and where are you in your journey then most definitely you’ll get confused or clueless about the destination. Measuring your previous stats against your current ones will give you a lot more information about how you are improving in that particular sport.
This concept is also applicable to e-sports and gaming because in them we essentially are competing against one another and the player who has the best stats is more likely to be the better player. Many players are looking for different ways to improve in Overwatch 2, you can always get help from many companies like Immortalboost.com to get better in Overwatch 2 and improve your MIT score.
This blog’s topic is also based on a stat in a very popular first-person shooter called Overwatch. So in this one, we are going to talk about “MIT” which stands for damage mitigated. It is located on the scoreboard on the far right which you can easily look up for in a match by pressing “Tab”. I am going to explain this stat in depth about what it is, how it is calculated, and why you should care about it.
What is MIT and How it is calculated:
So MIT is a stat that tells how much a player has prevented the damage. which essentially means that how you have protected your teammates from the incoming damage like giving shields to them or healing them while they were engaged in fights. MIT tells which player has contributed the most to keep the team alive and which player is playing for the team. While this stat is mostly dominated by tanks and support heroes that does not mean that offense heroes are useless or they are not the team players. Because in overwatch every hero category has their abilities and use cases and because Tank usually has a great chunk of HP they tend to to reside as a wall between the teammates and enemies. For example, The support heroes also have shields that can pop out in front of their engaged teammates which later converts the shield damage to MIT.
The calculation of MIT is simple. For instance, we can take Zarya and her energy bubble which she can use to make a shield for her and her teammates and the damage that this shield takes will get translated toward damage mitigation. Although this is not limited to shields and tank heroes only. Mercy could also give the damage booster to her ally so that they can take the kill quickly while not taking much damage thus reducing the damage inflicted. It is slightly different than the overwatch 1’s damage block which only was counted.
Why should you care about it:
At first, you should care about it because it tells how much you have done for your teammates. There are also side missions and battle pass tasks that need you to accumulate a certain amount of Mitigated damage to accomplish them. It also gives you a measurement of how good of a tank or support you are and as I said earlier in this blog “You can only improve it after measuring it”. So it helps you to be a proper frontline tank or a side-by-side support. This stat is also important to watch how much the difference between you and your allies is in their mitigated damage. You could increase it while playing the match simply by choosing a tank or a support hero who has a health booster or a shield. You could choose Reinhardt, Zenyatta Zarya, Moira in case you don’t which one should you go for.
limitations of MIT:
There are certain limitations of MIT such as it collects data when you kill the enemy when he’s using his ultimate and save your teammates or at least prevent a lot of damage from inflicting or when you provide your ultimate in the round like Transcendence of Zenyatta where he became invincible and the damage he takes no longer affects him or zarya’s particle barrier where he shields himself and prevents the damage from happening. While the definition of these instances should count in MIT they do not yet.
While it’s an important thing to keep your eye on MIT is not the deciding factor in winning because unlike kills and assists where you actively change the course of the round in MIT you don’t really do too much for changing the rounds or the match’s outcome. After you reach certain ranks you shouldn’t even look at it as a stat to get better at because, at the end of the day, the damage you prevented from happening will only matter to you and will give anything beneficial to you because of how overwatch teams are structured.
Verdict:
At the end of the blog, I want to say that there are also other stats that you need to keep an eye for like your kills and assists a lot more because they are more important in the course of the match’s outcome. You need MIT when you need to know how you are doing as a tank or as a support and how your teammates are doing.